Thursday, June 26, 2008

Balloonacy

Balloonacy
After an intense last 10 days’ sprint spent finishing and polishing, we launched Balloonacy on Tuesday 24th with a grand total of over 30,000 balloons and 840 sites signed up and accepted into the race. Seems to be going really well; people are playing and writing nice things about it, the system’s holding up (captain), the client’s happy and, in short, we’ve made animal-shaped balloons float across Internet. Which is nice.

Friday, June 6, 2008

Play Balloonacy

Hot on the heels of Spot the Bull comes POKE’s next big campaign for Orange, Balloonacy. It’s a balloon race across Internet. No, really. It’s in its sign–up phase at the moment; the race itself starts on June 23rd.


You can launch a balloon or sign your site up to be part of the map, and if your balloon gets the furthest you can win a holiday in Ibiza.

It’s the biggest project we’ve built using our home–grown, bare–bones, remote–MVC framework, “Death Star”, and the first in which we’ve integrated it with AS3.

A lot of POKErs have been involved in this, including Iain who came up with the idea in the first place. Design is by Marc, Nicky and Dickon. In the client-side tech team, we have extreme Flash & pattern action by Dezza, with code & Papervision help from Gabes, and lovely Flash 9 sheen from POKE’s very own Caroline B. Stepping back from the Flash, we have front-end build and Death Star CMS delights from Greg; JS integration wizardry and Death Star coding from Mattias; Death Star coding, AMF services and database tomfoolery by Nilesh; system & platform architecture and team leading by mine own evil hand. Project managed by Mike who’s done his damnedest to keep us all sane. Ish.