Friday, June 6, 2008
Play BalloonacyScribbled to Igor’s scrawls at 13:08
Tags: balloonrace balloonacy balloons code geek orange poke
Hot on the heels of Spot the Bull comes POKE’s next big campaign for Orange, Balloonacy. It’s a balloon race across Internet. No, really. It’s in its sign–up phase at the moment; the race itself starts on June 23rd.
You can launch a balloon or sign your site up to be part of the map, and if your balloon gets the furthest you can win a holiday in Ibiza.
It’s the biggest project we’ve built using our home–grown, bare–bones, remote–MVC framework, “Death Star”, and the first in which we’ve integrated it with AS3.
A lot of POKErs have been involved in this, including Iain who came up with the idea in the first place. Design is by Marc, Nicky and Dickon. In the client-side tech team, we have extreme Flash & pattern action by Dezza, with code & Papervision help from Gabes, and lovely Flash 9 sheen from POKE’s very own Caroline B. Stepping back from the Flash, we have front-end build and Death Star CMS delights from Greg; JS integration wizardry and Death Star coding from Mattias; Death Star coding, AMF services and database tomfoolery by Nilesh; system & platform architecture and team leading by mine own evil hand. Project managed by Mike who’s done his damnedest to keep us all sane. Ish.